Hi. I’m Marc Potocnik from German animation studio Renderbaron. I’m here at SIGGRAPH 2018 in Vancouver at Intel booth demoing the Mountainvista project file created for benchmarking the Core i9 CPU. [MUSIC PLAYING] This workload is all about procedural landscaping
Hi. My name is Paul. Today at SIGGRAPh, I’m showing off realtime image processing using high level synthesis on an Intel FPGA. An FPGA is like a digital logic sandbox that lets you generate any kind of digital logic function
Hey. Paul Babb from Maxon Computer. We’re the developers of Cinema 4D. We’re here at Siggraph 2018 in beautiful Vancouver. And we’re having a great time. We’ve got some great, amazing artists showing off Cinema 4D. R20 is our newest
Hi, everyone. My name is Matthieu. I’m part of the PresenZ team. We are here at SIGGRAPH on the Intel booth showing Construct, a volumetric movie in our PresenZ formats, and we are showing it in the brand new StarVR
Hello. I’m Martin Kalisz. Hello. I’m Cristiano Siqueira. And today we’re showing you a demo testing real time graphics. And we are leveraging the technology of Intel multicore 4I-9 processors with the Optane NVMe SSD with photogrammetry graphics. And some
Hi, my name is Jeff Amstutz. I’m a software engineer at Intel, and we’re here at SIGGRAPH 2018 showcasing interactive professional graphics on Intel’s Xeon Scalable CPUs. Intel Xeon Scalable CPUs give us a highly parallel CPU that let’s us
Hi. My name is Abishek Nandy. I’m here at SIGGRAPH showcasing my work, UnityML, using the Intel Optimized Python Pipeline. [MUSIC PLAYING] This project is about Unity machine learning bringing in the power of CPU to more optimize your simulations.
My name is Eskil Steenberg, and I’m here at SIGGRAPH 2018, in the Intel booth, showing my fully automated UV Unwrapping software. This software can take any model and unwrap it so that you can put a texture on it.
Hi, I’m Alex Porter, CEO of Underminer Studios. We’re here at the SIGGRAPH Garage with our product, Volumation, a 3D capture and processing solution for volumetric assets. Volumetric capture offers an opportunity for real world assets, objects, and people to
(ominous electronic music) – Hi, I’m Jonathan Watkins and I invented the double-click. – [Computer] Nobody gives a shit! – Today, I’m here to show you how to troubleshoot your Mundi Machine. – [Computer] Dipshit! – Now the question you’re