A Sony patent for next generation VR
has gone public I take a look at all the I take a look at all the technical innovations [Exciting motivating music] What a week it’s been for PlayStation 5
news make sure to watch my PS5 reveal make sure to watch my PS5 reveal video to get a deeper understanding of everything but now there is some VR specific news too In February Sony registered a patent that has just been made public it covers a virtual reality
system that is used with a game console and why is this so important? Because if you’re like me and you’re looking forward to PSVR 2 then there is a strong
chance some of these improvements will make it into the next iteration of PSVR I have been studying the 24-page patent document and it’s pretty heavy going I’ve deciphered some additional juicy details that other media have overlooked bear in mind different tech is registered by Sony to protect them legally but not every solution will be suitable for the final product so best to look at these features as ‘what’s possible’ not ‘what will be’ now I’ll break
it down for you – Let’s begin! currently PSVR uses its camera to track
the LED lights on the headset and the light bar on the DualShock 4 and also
the light balls on the Move controllers now if the lights go out of sight and
you turn around so your back faces the PS Camera then it loses proper tracking
of you and this may throw off your positioning and the calibration of it all,
and the worst case scenario is that it will stop tracking you completely. So
what the patent proposes is a number of solutions to improve the player tracking
and headset tracking the first one is new external cameras on the front and
the back of the headset. An external camera will help improve motion sensing
by monitoring image frames when in motion and comparing them to the last
stored images. There will also be more LEDs on the back of the headset as
position markers and on the front there is the option of adding a camera to the
Move controller or a new alternative controller the idea being that all these
input options help the camera track the player better there’s also the option of
a transmitter or receiver that uses infrared, ultrasonic, and radio
frequencies being added to the headset and these will all allow the player to
turn 360 degrees to have their back to the PlayStation camera and still be
tracked now the next possible big improvement is
display transparency and for any VR user this will come in very useful when you
wear a VR headset you are covering your eyes if you’re wearing headphones you’re
covering your ears, so you are effectively cocooned from the outside
world and you can’t see what’s going on and you can’t hear what’s going on and
there may be a time that you want to grab a drink of water or you have to
answer the phone it’s times like this that you are shut
off from the outside world and it would be really good to have an option so you
could see without having to take all the equipment off. So what display
transparency would allow is via an external camera, possibly the same one as
mentioned before for improved motion sensing it would record footage from
outside and then project the image to the VR lenses of the player. And that way
without even taking off the headset you could see the outside world and the
microphone on the headset would be able to pick up ambient sound so that you
could also hear the outside world without having to take off your
headphones. Now Oculus they’ve actually got a version of this already
implemented on the Oculus Quest and they call it Passthrough. It’s already
working to some degree and it looks like it could be a really useful feature now the patent references some additional items that may or not be included including an external boom microphone that extends towards a user’s mouth and also headphones or ear pieces which you can use to hear the game audio
or ambient sound from the outside world there’s also mention of a haptic glove
and in light of the recent reveal of the PS5 controllers now using haptic
technology to create a form of force-feedback it paints a picture of what Sony HQ think is important for what increases immersion there is also a
reference to a haptic suit, shoes and a generic haptic interface device The patent features an upgraded Move controller that has a camera on it now, the camera is listed as being beneficial to help improve motion tracking but I wouldn’t bet that the next motion controller for PSVR 2 is going to look the same it’s likely going to be very different and very updated the reason
they use the Move controller in the patent is purely to emphasise that it
could use a camera for motion tracking it doesn’t mean that a revised
VR controller will look the same it seems highly unlikely that Sony won’t
release a controller that doesn’t have at least some of the new innovations in
VR control there is mention of a Bluetooth antenna this can be used with
Bluetooth headphones, it can also be used to transmit wireless signals which we’ll
come to Something quite surprisingly is a reference to the BreakOut Box having additional processing power now if you have a PSVR you know there’s that
little separate box this is the breakout box and the current version is used to
offload certain tasks away from the ps4 to the box, so the breakout box handles
things like 3D audio processing and converting the VR image into a 2D image
for the Social Screen otherwise known as your TV.
however the patent says that is potentially it’s potentially possible
that this breakout box could be used to have additional CPU or GPU graphics
processing power, it says “processing which is described as taking place at
one device such as the HMD could be devolved to another device such as the
games console (base device) or the break-out box Now my guess would be that
Sony they would like to try and simplify the whole PSVR device setup by
reducing the amount of boxes if it’s possible to do that. Now what you have to
remember is that the PS5’s processing power is limited, it’s finite. That means
if all this processing power is being used to display a high-quality image, if
it then has to draw that two times for the left eye and the right eye on a
virtual reality device then the graphics are going to suffer and we’ve seen this
with the PSVR so a breakout box with extra power, extra processing power and
extra graphics power it may be able to compensate for some of that. So that when
you are playing PSVR2 it could look almost as good as the 2D version of the
game that would be something Now if you’ve ever been fed up with the whole
set up process of PSVR this is probably going to be one of your
most useful innovations Quite simply, it is to use PSVR 2 wirelessly, so the
patent mentions using a battery pack for the power and transmitting the
audiovisual signal wirelessly however it also mentions a number of
different wired configurations so one is so one is a wired option that uses a single cable
to carry the power and AV signals or a battery-powered option that uses a cable
to carry the AV, or an option where the HMD is powered by a cable to the mains
and the AV is sent wirelessly possibly via bluetooth earlier this year at a
tech conference in Canada Sony discuss the possibilities of offering two
options for customers a wired option so they can buy PSVR2 at a cheaper
price and then a wireless option which would probably have a more premium price
and this could be a really good solution it allows customers to upgrade to
wireless when they’ve got the money now there are some references to augmented
reality and from what I gather from reading the patent it’s not really going
to be an augmented reality product but mention is made of the external
environment not being ‘entirely obscured’ and that external images could be
‘superimposed onto it’ and what that basically means is that you’re seeing an
outside view of the world and that you’re having digital images put onto
that and that’s what AR is, so it leaves the option open for Sony creating a dual
use product I don’t think they’re actually going to do that though because
they are focusing on games and I don’t know of any combined technical solutions
that can do that at the moment so to implement it would be quite likely,
expensive the design of the PSVR 2 looking at the majority of the images
they seem to show the same kind of design as PSVR1
and from that you might assume the new version is going to have the same
appearance, and it may well do. What I will say is that the patent is not about
the appearance of this new device it’s purely about the technology so Sony is
using a design that it has already as it does showing the PS3 as the home console
what it means is Sony could substantially revise the design and it
could look very different I think it’s going to look pretty similar because it
works so well and it’s so comfortable in comparison to many of the other VR
devices something I found quite interesting is there is reference to
two-player PSVR games and this is where two PSVR headsets
and two players are playing on one console. Now in reality I don’t think
it’s likely to happen because it’s going to need quite a lot of processing power,
to power not just one headset but two and how likely is it that you’re going
to have two friends who have headsets one going round to the other friend’s
house? It’s possible but it’s not going to happen that often. But when you think
about the possibilities… imagine a on-rails shooter where you
play with a mate beside you for example Time Crisis VR that could be
amazing Okay, that’s quite a lot to look at! This
patent was filed in February 2019 however it incorporates a filing from
March 2018 so I don’t think that we should use this to tell us anything too
specific about what PSVR 2 will be or what the controllers will be, or what it
will look like. Rather, it tells us that Sony is actively looking for solutions
for 360 degree tracking transparent screen, and a wireless option. And if
these can be delivered, if these can be implemented that is a big major upgrade.
First it would be more convenient to use you will have less wires, less cables and
there will be a lot less of that having to spend ten minutes to set it all up.
But the other big impact to improving gameplay is that 360 degree player
tracking so that you can go into a game you can face the TV screen, you can face
the camera but also you can turn around with your back to the camera and the PS5 will still be able to track where you are what you’re doing and how you’re
holding the new controllers it all sounds pretty good! if you found this
information useful tell me hit the LIKE button and
SUBSCRIBE and SHARE with your friends thanks for watching. Cheers! [whispered] Venom

PSVR 2 Patent – Wireless, Display Transparency. Breakout box with CPU & GPU BOOST? PS5
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2 thoughts on “PSVR 2 Patent – Wireless, Display Transparency. Breakout box with CPU & GPU BOOST? PS5

  • October 17, 2019 at 10:45 am

    I love my oculus quest, but I doubt you can get wireless tech with the power they want. Maybe option to downgrade the graphics for a portable option then hook it up for a better experience? Either way I'm fine with a cord at the end of the day, BUT they need to fix the weight and length of the damn thing. I don't understand how a simple fix wasn't implemented in the beginning.

    As for the camera. They need to ditch the freaking camera. I'm so sick of the thing not picking up my headset that I'm don't even play like I used to. They need to go with inside out tracking. Or get a better camera that can actually pick up the entire room.

  • October 17, 2019 at 1:38 pm

    My requirements on if psvr 2 will be a success? 200 fov, normal vr controller no led bs, eye tracking, finger tracking. The rest would just be a bonus. If wireless is still possible after that stuff do it.


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