[LGR Theme plays] [fizz, sip] Aahh—oh, wait a second. I’ve been doing this for a really long time. Like a year now. I honestly had like no expectations of
this even being slightly successful. So I suppose I have you, subscribers, and other people who I have
gotten to know over the year, to thank for that. I’m serious, you guys are frickin’ awesome. You’ve helped me figure out what
I want to do with these reviews, helped me improve, and I appreciate it. I appreciate the donations, subscriptions, and everything else that you YouTube people do. It’s really cool. Yay! One year! OK, back to the intro. [sips] Aahh! [typing] Well today we’ve got something seriously special. The one that started it all! The Need for Speed. What with the new Criterion-developed Need For
Speed: Hot Pursuit sequel/remake coming out, I figured this as good a time as any to
really analyze the roots of the series. I’ll be taking a look at not only the original 3DO release, but the MS-DOS version in detail. Way before the yearly cash-ins and the extremely varying degrees of luster in NFS and other racing games, there was The Need for Speed. Back in 1994, you had racing games like Mario Kart and even Test Drive, but nobody had ever seen
anything like Need for Speed before. It had truly 3D bitmapped polygonal graphics with high-quality video, audio
and realistic cars and tracks. This was a time when the CD-ROM was taking off and The Need for Speed was
really made to show that off. Specifically for the 3DO console, developed by Electronic Arts and Pioneer Productions, also known as EA Canada. So while many think of the classic
NFS games as only being on PC, it really started out on the 3DO. Eight 3D cars, surround sound
and an accurate physics model. Holy CRAP, this is going to be amazing. The game starts off with a
sweet full-motion video… video of the various cars being benchmarked showcasing the 3DO and its CD-ROM capabilities. complete with music made of rad. [explosion] [hard rock music plays] Then you’re greeted with the menu and, well, it’s a bit confusing. There are five cut-out images, each representing a menu function. One of which is entirely pointless to select. MAN:
Okay, here’s the deal. You can fly it solo, and race against the clock,
or we can have us some real fun and you can take ME on. Whaddya say? LGR:
Wow… Yes, that, my friend, is the X-Man. No relation. Your rival throughout the game. He is a steaming pile of bad acting with a horrible ’90s haircut, weird accent and overly-obnoxious personality. X-MAN:
Tired of warming the bench? Looking for something real to sink your teeth into? Well, then why don’t you
pull your butt off the couch and prepare yourself for the
outer regions of outrageous. LGR:
The other menu functions
are here for selecting tracks, cars, options and starting the race. There are three tracks to choose from: Coastal, Alpine and City. And each of them has three
segments with different looks. There are eight cars handpicked for their awesomeness, and technically accurate with information
from the magazine Road & Track. They made kind of a big deal about it. It’s on the box, it’s in the game, it’s in the manuals. It’s everywhere. Road & Track had at least something to do with this, and it’s the only Need for Speed that’s like that. With their help, you get in-depth car
showcases to give specs on the cars, complete with narration and even
freaking music videos for each car. ANNOUNCER:
…from which the front-end will push. [hard rock music plays] LGR:
Balls, yeah! It’s straight-up car porn, complete with porno music and everything. [sexy music plays] Of course, actual racing is the meat of the game. You can either drive a manual or automatic, but either way you have to shift
out of neutral at the starting line. Whenever you feel like it, really. You get buttons for shifting, acceleration, brake, handbrake, steering and camera views. The camera views in particular are pretty hardcore and it was unique at the time. I prefer the overhead view,
but the inside view is totally awesome and it feels a little bit quicker. And if it’s looking a bit familiar to you, take a look at Test Drive III on the PC. [revving sound, MIDI music plays] Yeah, it’s pretty darned similar. That’s because several key crew members
also worked on the Test Drive games before coming to the Need for Speed project. Guys like Don Mattrick and Brad Gour. Everything from the car selection to the core
ideas of the game are pretty closely related. You even have that annoying lives system for your car. So when you crash a few times, you’re out of the race. Still, it’s an improvement over Test Drive, especially the driving model. Test Drive always felt like you
were driving a boat, somewhat, but The Need for Speed really
overhauled it for the better, I think. To quote the game’s later tagline, “Cars behave how they should. So you can drive them like you shouldn’t.” Each car feels unique and you’ll really have to play quite a bit in order to master any one
vehicle on a given track section. So each car really gives a completely new experience. Even the gear shift levers have
unique and accurate sounds. [gear shifting sounds] There are traffic cars to get in the way and to show off some of the pretty crazy stuff the physics model can pull off, but they’re mostly brain dead. Thankfully, the AI is not. It’s just half brain dead and impossibly ruthless, on higher difficulty, anyways. You only have one opponent, but being the X-Man, I guess he’s pretty hardcore, so be prepared to get owned at first. X-MAN:
Aww… what’s wrong? Does the wittle wace car driver wanna go home? Tsk, tsk, tsk… LGR:
You could also just race against the clock, if you’d like. But that’s… not… really that fun. There are also cops, but they barely
do anything but get in the way. And if they pass you at all, you’ll be
automatically slowed down to get a ticket, eventually getting arrested and shown this really… awful… video. OFFICER:
You better start turning green real fast, Gizmo, or the National Enquirer ain’t gonna buy my story. [electric guitar music] LGR:
And after the race, you get detailed stats and the ability to watch a replay,
or highlights, of the race from different angles. I’d like to think that this feature
came from Stunts, somewhat, which also came from the Test Drive team,
so that wouldn’t be surprising. And really, that’s about it for the
3DO version of The Need for Speed. You race for the sake of racing and it’s totally cool and you’ll
love it because it’s amazing. And that’s it. At least, I guess that was the idea,
because if you’re looking for depth, it’s not here. Just some good-looking graphics, a nice
physics model, some innovative features, and… the X-Man. Rad times, but just a little bit limited. Next up was the MS-DOS version, released in 1995. It was the same game, but in name only though. First you’ll notice how the menus are entirely different. It makes more sense and there’s actually some labels. It’s just much easier to work with. I approve. Oh, and one other thing: NO X-MAN! Yes, he has been entirely removed from the game, and he never appeared in the
games from this point onward. And it’s no wonder – that guy was a joke. X-MAN:
Too real for ya? LGR:
Nope! Just too DOUCHE for me. There are no new cars, but there are three new tracks, each of them a circuit, instead of segmented. Rusty Springs, a wide desert circuit, Autumn Valley Speedway, a rolling high-speed circuit, and Vertigo Ridge, a somewhat Canadian-looking,
residential countryside of sorts. You also have new game modes:
Tournament and Single Race. in Single Race, you either race against one car type or the whole pack of all the cars. And Tournament is the biggest addition with cars now divided by class, and, well, it’s a tournament. Race your way through and
beat everyone to get to the end, eventually unlocking a new track, Lost Vegas, and a new race mode on a couple of tracks, Rally, which covers the road in gravel. It really adds a whole new style of play. It also now supports multiplayer through modem and direct link, and more in-depth car showcases as well, with detailed history, specifications
and a whole bunch more crap. I like it. There’s also a new car available through a cheat code, the jet-powered Warrior hyper car. It’s actually a mashup of all the other cars in the game, smushed into one, at least on the dashboard, and it’s way too fast. It’s unnaturally quick. Another change is how the race starts. Instead of starting whenever you shift into gear, there is now a countdown timer… light… system, which makes sense, ’cause otherwise, you always had the upper hand. There are also several other improvements, like music in the menus. [hard rock music] and better graphics in-race, in 640×480 mode, anyways, and higher-quality sound and
the ability to honk your horn. There are also new graphical effects, like skid marks. For some reason, the variations on traffic
car color is gone from the 3DO version. But also gone is the car lives system, so that’s a fair trade. You can crash as much as you want now. All in all, it’s a pretty big improvement and more than just a simple port from the 3DO. The Need for Speed was already a
solid and well-made racer for the time, but the PC version makes it pretty freakin’ exceptional. Everything that made it stand out is still here, but you can tell the extra hardware and the further year of polish really helped the title, and aided in it earning its legendary status. However, there could be some definite improvements. Like something to DO, perhaps. You’ll notice there’s still just music in the
menus and videos. Nothing during the race. But it wasn’t long before all
of that was about to change. Be sure and check back next time when The Need for Speed gets expanded, ported to other consoles, and travels the world. [long car horn sound] [hard rock music plays to the end]

LGR – The Need For Speed Game Review (Part I: 3DO & PC)
Tagged on:                                                                                                                                                                                                                                             

58 thoughts on “LGR – The Need For Speed Game Review (Part I: 3DO & PC)

  • April 29, 2014 at 10:05 pm
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    I still listen to the sound track of this game.

    Reply
  • July 22, 2014 at 6:06 am
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    Apparently this game inspired Jenna Jameson's Built For Speed.

    This game is nothing without the X-Man. 3DO all the fucken way.

    Reply
  • August 16, 2014 at 10:55 pm
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    dang, that X-Man was pretty cool. They need to bring him back. 

    Reply
  • August 31, 2014 at 12:30 pm
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    PC and Playstation had the best tyre and smoke effects out of the various versions.

    Reply
  • September 14, 2014 at 9:23 pm
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    It would have been nice if X-Man was more like a documentary host and his menu option would have him talk about various facts about each car.

    Reply
  • October 6, 2014 at 9:52 pm
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    6:32 that was incredibly douchey

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  • October 25, 2014 at 8:50 pm
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    3:11 Wow, that menu is pretty much the early 90s aesthetic in a nutshell. Such a perfect summary of what graphic design was like back then.

    It's a fucking awful layout for a menu you have to navigate with a controller. But. 90s!

    Reply
  • January 13, 2015 at 7:36 pm
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    I always hated that x-man prick

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  • May 20, 2015 at 7:10 am
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    EA Canada. Awesome. I know, i played NHL 96 for PC.

    Reply
  • May 24, 2015 at 9:54 am
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    No way to bring the X-man back…
    http://obituaries.gazettes.com/obituaries/gazettes/obituary.aspx?pid=169776868

    Reply
  • July 26, 2015 at 12:32 am
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    DOUCHE, lol.

    Reply
  • August 12, 2015 at 7:23 am
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    Do a Whipeout for MS-DOS review!

    Reply
  • September 8, 2015 at 12:32 pm
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    X-Man is kind a of a prick but I like his douchy ways.

    Reply
  • September 29, 2015 at 6:56 am
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    Lol I found a pristine copy of this game on the top shelf of a half price book store, hidden, and its still shrink-wrapped. 😀

    Reply
  • November 27, 2015 at 2:41 am
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    I was just talking to my nephew about this game today. I thought it came with my very first computer but since it came out in 95 it was actually my second computer, the first real gaming one. Loved that game. I also loved the cheesy guy on the 3DO version. That console had a lot of games with video segments that were pretty much the same, Road Rash. Now to watch part 2 🙂

    Reply
  • December 21, 2015 at 10:58 pm
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    9:37 HA HA HA HA HA HA!!!!!

    Reply
  • December 31, 2015 at 7:16 pm
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    7:02 Woah, what's with that music? When did he turn into a Final Fantasy 7 boss?

    Reply
  • January 16, 2016 at 10:24 pm
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    Fun fact:The game was on a number of Road and Track magazine."Road and Track presents The Need for Speed"

    Reply
  • February 22, 2016 at 1:40 pm
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    woah… EA Made a good game?

    lol jk

    Reply
  • April 18, 2016 at 5:48 pm
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    Do I recognise that X-Man dude's voice as doing most of the voices for NFS3 as well? (The earliest i've played, was actually my first proper game)

    Reply
  • April 24, 2016 at 5:43 pm
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    Is the wedding drummer meme really that old, or has that much time just already gone by?

    Reply
  • April 25, 2016 at 3:31 am
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    Lol loved the intro i'm yours forever.

    Reply
  • April 30, 2016 at 8:42 pm
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    there are 11 persons that dont have the need for speed

    Reply
  • May 15, 2016 at 8:22 pm
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    Preferred the winter road. Cold, austere, desolate…. 🙂
    Never liked the circuit tracks. Don't like any racing games with only/mainly circuit tracks. Gets boring rather quick.

    Reply
  • May 27, 2016 at 10:55 pm
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    There was also NFS1 for the PS1 and Japan got another special NFS1 with Skylines only – but it lacked any traffic as far as I remember.
    It was called "Over Drivin' Skyline Memorial" (SLPS-01024) released by Electronic Arts Victor on Oct 2, 1997.

    Reply
  • May 30, 2016 at 1:56 pm
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    I remember playing this to see how long a skidmark I could leave on the track, turned out you could make it go pretty long.

    Reply
  • July 1, 2016 at 7:10 am
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    oh yeah nice review

    Reply
  • July 28, 2016 at 8:30 pm
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    Wait….a RALLY MODE?

    I have beaten the tournament on Playstation, how the hell do I get that feature?

    Reply
  • October 18, 2016 at 8:06 pm
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    NFS was a game I really wanted to like, but sadly it was completely unplayable on my computer.

    No matter what I did with the system, game settings, or combination of accelerating/braking/angles, the only way to make even slight turns was to slow down to 25 mph and mash the left or right button (or thumbstick).

    NFS 2, 3:HP, High Stakes, and HP2 brought many, many hours of enjoyment. Porsche Unleashed brought back the inability to turn, for some reason. I wish the games had more input settings. Controls really make/break the racing game experience!

    Reply
  • October 26, 2016 at 5:09 am
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    Are we sure that X-Man wasn't the annoying @$$ announcer from NFS: Shift?

    Reply
  • January 25, 2017 at 3:58 pm
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    Love your videos! I love coming back to this one every once in a while.

    Reply
  • January 28, 2017 at 9:32 pm
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    One question: are you a car guy? I've been watching you for a long time, but I haven't thought of that

    Reply
  • February 3, 2017 at 3:44 am
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    3:15 the red car changes to a blue viper.

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  • February 17, 2017 at 1:28 pm
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    Coastal was a great track

    Reply
  • February 21, 2017 at 4:15 pm
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    I hope Spiderman is in the next NFS.

    Reply
  • February 28, 2017 at 9:58 pm
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    The music in NFS has nothing to do with RAD.

    Reply
  • March 23, 2017 at 5:47 am
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    My favourite game of all time,

    Every single one made after went ARCADE Bullshit. This version part in part with Road&Track made it very realistic.

    Reply
  • April 8, 2017 at 12:33 am
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    Ahhhh Southern State Troopers the bane of anyone who doesn't come from the State to which they're employed's existence.

    Reply
  • June 9, 2017 at 12:53 pm
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    Happy 7th 1 year anniversary !

    Reply
  • June 23, 2017 at 4:48 pm
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    God dammit I'm watching this sgain.

    Balls yeah.

    Reply
  • June 24, 2017 at 5:51 am
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    Love Need for Speed on 3DO I played the shit out of that game.

    Reply
  • August 21, 2017 at 12:48 am
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    2:56-Waiwaiwait, is this Ambercormbie and Fitch mofo coming on to me? Because I' am…SOOOO FLATTERED…

    Reply
  • August 21, 2017 at 12:54 am
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    7:16– That right there is the textbook definition of Car-Fu.

    Reply
  • October 14, 2017 at 7:23 pm
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    I have this game on PS1, and its gud.

    Reply
  • October 20, 2017 at 6:05 pm
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    Watch this on 2017.

    Reply
  • December 14, 2017 at 2:11 pm
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    this brings back memories!!.. I had that game.. and I also had a 3DO it was a very nice console

    Reply
  • January 13, 2018 at 4:32 pm
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    Why don't you pull your butt off the couch and prepare yourself for the outer reaches of outrageous!

    Reply
  • March 9, 2018 at 7:42 pm
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    Brad Gore… my long lost great uncle !!!

    Reply
  • July 18, 2018 at 6:17 pm
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    I really miss my 3do i sold it last year needed the money.. emulation does not cut it.. should be told this was a real thing why i wanted a 3do.. at the time

    Reply
  • July 31, 2018 at 3:37 pm
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    I never seen gameplay of this game awesome

    Reply
  • September 28, 2018 at 7:12 am
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    Clint been here since 1 month after you began! 😍

    Reply
  • April 23, 2019 at 3:32 pm
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    X-man apparently commited suicide some time ago.

    Reply
  • May 21, 2019 at 11:21 pm
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    6:30 In all honesty, that gave me a boner. I bet he is a power bottom.

    Reply
  • June 6, 2019 at 7:21 pm
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    I only had the demo version that allowed me to play coastal with the viper that i got from a pc magazine back in the day. Used to play that same road endlesly and never got tired of it. Good times. Watching this is like going back in time.

    Reply
  • September 1, 2019 at 10:17 pm
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    if you want some free cash or a bullet in the head, go ask that actor if he "felt any Need For Speed in the last decade" 😀

    Reply
  • October 15, 2019 at 11:33 pm
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    That X-man guy is so bad its good.

    Reply
  • October 16, 2019 at 2:46 am
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    You can play this game over browser here: https://archive.org/details/msdos_The_Need_for_Speed_-_Special_Edition_1996
    Tons of archived DOS games. Simcity 2000, Rayman, Wing Commander, Star Wars Tie Fighter etc. It honestly runs really janky and wasn't all that playable on my end. Though I enjoyed listening to all the car video and audio files.

    Reply
  • October 28, 2019 at 3:59 pm
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    Best NFS game ever!

    Reply

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