This is it, the final verdict. We’ve tested 1 core with 1 thread, 1 core with hyper threading, a triple core scenario… But this… this is gold. For those of you tuning in for the first time, welcome aboard. We’ve been disabling cores and hyperthreads in an effort to scrutinize CPU core scaling in modern and popular “Triple A” titles. The only Exception being CS:GO. You can start here if you’re interested in watching from the beginning or stick around for everything to be thrown at you all at once. Although there are a few pretty funny parts in Part 1. Let’s quickly review the test bench. It’s that right there. It’s my own personal rig. For every scenario you’re about to see, 16 gigabytes of DDR 4, clocked at 3000 mHz, was used; not the RAM you’re seeing now mind you. An ASUS Strix ROG GTX 1070 running at stock, and an Intel Core i7 6700k whose cores and hyper threading capabilities will be enabled and disabled, starting from 1 core and 1 thread, all the way up to 4 cores and 8 threads. The CPU has also been held at 4.4 GHz throughout for the sake of consistency. Remember, we’re doing this purely from a scientific stand point. Manipulating any other variables in this experiment would be pointless, as the only thing we’re trying to do here is determine the number of cores necessary to game at a fairly demanding resolution.. 1440p. In-game settings were liberally tuned as you’ll see in the graphs; it’s about that time actually. Here they are. First on the list, as usual, the well balanced PC port GTA 5. At max settings and no anti-aliasing, to spare the GPU of unwanted stress, we see a fairly odd trend. Yes, as core count increases the frame rate does as well, but… that’s as far as it goes. Hyper threading really doesn’t help out Grand Theft Auto. I first noticed this on my i3 vs i5 video, that you can check out right here. Long story short, it’s the physical cores that matter in a game like this. By the way, the C stands for “Core”, and the T stands for “Threads”. So, if the thread count is double the core count, it means that hyper threading was enabled in that scenario. Now then. Jumping from say a Pentium to an i3 won’t make much of a difference in a game like Grand Theft Auto 5; I’ve actually confirmed that with those physical processors as well. And yes, I know that level 3 cache varies, but it won’t significantly impact over all frame rates in a well optimized game. Remember, in this case, it’s constant. As is clock speed for that matter. But the CPU’s these scenarios represent will vary slightly. CPU clock speed doesn’t change very much in game either, believe it or not, and I’ve proven that in a series right here. On to Cities : Skylines, notably very CPU intensive. It definitely shows. And you know what else shows? The frame rate increase when hyper threading is enabled, hence the rather linear trend here. What’s likely going on here is City : Skylines is pushing a large amount of parallel data to the CPU. In which case an adept scheduler, in a hyper threaded environment, would surely help. The more threads, the more data can be processed simultaneously. If GTA 5 isn’t hyper threading optimized it won’t know how to send more information to the dispatch and schedulers. Cities is doing quite the opposite : Simply pushing as much data as needed through the pipelines to be later processed and rendered by the GPU. Ashes of the Singularity is very bizarre in another way. Here, essentially, any core count above 2 is ideal. What you’re seeing towards the top is something often referred to as “the law of diminishing returns”. We discuss it extensively in economics. At some point adding another stimulant, in this case a physical core, changes almost nothing. And it shows up like a brick wall at the 3 core boundary. Another interesting note here is how much better the hyper threaded, triple core simulation performed over the quad core, non hyper threaded scenario. When a game is optimized in such a way that it benefits from hyper threads a CPU with more of them should, in theory, trump a CPU with less of them, past a certain point, regardless of how many physical cores there are. We didn’t see this in Cities, but we do definitely see it here. Lets’ throw it back for a second. CS:GO. How do you think this one will react when more cores are thrown at it? Well, believe it or not, a lot like GTA 5. In fact in a few instances, particularly above the 3 core boundary, hyper threading appears to hurt the overall frame rate. The reasons range far and wide, but one theory involves “parallelism”. If CS:GO sends information to the CPU in a linear fashion then enabling hyper threading will only stress the decoder and instruction pipeline. At this point I really can’t avoid it, let’s use the Linus analogy. If hyper threading is a bit like eating with 2 hands, as he says in his Tech Quickie video, but you’re chewing and swallowing at a rate slower than either hand is preparing food, you’re just wasting energy using 2 hands instead of one, which might even be able to accomplish the task faster now that you’re not using additional energy on the second hand . It’s an over simplification, yes, but if scheduler has data ready to be processed before the core demands it without hyper threading then what good is hyper threading? We don’t see this trend in too many modern games, but CS:GO is definitely a victim here. You could even make the case for GTA 5. Check out the full hyper threading video from Tech Quickie in this video’s description. Let’s move on. Total War : WARHAMMER, boy is this one strange. So it’s a very CPU dependent game, pretty much like every Total War game in existence, but this one falls in to that category for a different reason. It doesn’t need many cores, it just needs a few fast ones. Check this out. The difference between a single, hyper threaded core and a full fledged i7 6700k, in terms of averages, equates to just a couple of frames. Sure, minimums are significantly lower, we see these flatten out at the 3 core boundary. But the average frame rate trend is a testament to differing strategies when it comes to game coding. Total War took a different route than most that’s for sure. Last up is Battlefield 1Beta. I had to test this one first chronologically because it recently closed for the upcoming official release. As it’s a relatively new game, these score are subject to change and my bench marking methods were admittedly not the smoothest, but again, above the 3 core boundary there isn’t much of a difference in terms of neither minimums nor averages. Stay tuned for revisited benchmarks once the full game does go on sale. So, what’d you think of the grand finale folks? Did anything catch you by surprise? Let me know in the comments below. Be sure to give this video a thumbs up if you thought it was cool. Give it a thumbs down if you feel the complete opposite, or, if you have no idea what you’re doing here. Be sure to click the subscribe button, if you haven’t already, and stay tuned for… I don’t really know what I’m going to do next. Maybe something about the iPhone SE and the Apple watch, ’cause I’ve already done something about the Mac. I also have a few head to head mashups between the Macbook and things like the XPS 13 and the Razerblade stealth. If I can get my hands on either of those I’ll definitely have those videos uploaded. This is Science Studio. Stay tuned. Thanks for learning with us.

FINALE: How Many Skylake CPU Cores Do You Need for Gaming?
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100 thoughts on “FINALE: How Many Skylake CPU Cores Do You Need for Gaming?

  • September 17, 2016 at 2:45 pm
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    debating on i5 or i7…not sure if i7 would be that much quicker..i5 6600k is 200 dollars at microcenter.do you think i5 6600k will be faster than my i7 2700k thanks

    Reply
  • September 17, 2016 at 3:27 pm
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    Hey, I want to ask whether it is possible to disable some CUDA cores on an nvidia GPU and underclock it ? If yes, why no you try to emulate a GTX 1050 with GTX 1060 ? Just ideas :/

    Reply
  • September 17, 2016 at 4:23 pm
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    I use my left hand.

    Reply
  • September 17, 2016 at 4:30 pm
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    So how might this extrapolate to older AMD Bulldozer architecture? Would there be any difference if you disabled cores?
    Would it be possible to see a video on that?

    Reply
  • September 17, 2016 at 5:13 pm
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    Dual Core is for entry level/novice users.
    Quad Core is adequate for /mainstream/gamers.
    Hexa Core is beneficial for gamers/enthusiasts who need more PCIe lanes to take advantage of NVMe SSDs and multiple graphics card .
    Octa Core is for enthusiast users who need run heavy multitasking.
    Deca Core is for extreme enthusiast users who want best of the best CPU on the market, although it's very prohibitive!

    Reply
  • September 17, 2016 at 5:49 pm
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    I like you. I think I'll sub.

    Reply
  • September 17, 2016 at 6:19 pm
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    wonder if it does the same as AMDs side..? i have a 6300 BE and oc at 4ghz(give or take)

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  • September 17, 2016 at 6:37 pm
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    so 6600k for games and 6700k for media?

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  • September 17, 2016 at 7:02 pm
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    Greg, I have a video idea for you: testing of m.2 solid state drives vs normal SATA III drives. Also, during this, or in a separate video, perhaps you could show how much of a difference various disparities in IOPS makes in real world terms?

    Reply
  • September 17, 2016 at 7:48 pm
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    What would have been interesting would to have tested some DX12 & Vulkan games on an RX480 as that is supposed to be more multithreaded GPU in Hardware rather than using an Nvidia GPU as that does it in software.

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  • September 17, 2016 at 8:47 pm
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    Hey science studio, my friend doesnt know much about computers but he ordered a PC from Cyberpower for $2k i7 6700k /w h100i, z170a mobo, 16gb ram, gtx 1070 and i dont entirely think it was worth it. What do you think?about how much did you pay for your personal PC?

    Reply
  • September 17, 2016 at 8:48 pm
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    Would you get a i5 4460 or a i5 4960 (k) with a rx 480?

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  • September 17, 2016 at 10:30 pm
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    Seems like buying an i5 6600k wasn't a bad idea after all…

    Reply
  • September 17, 2016 at 10:31 pm
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    Please change your profile pic

    Reply
  • September 17, 2016 at 10:39 pm
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    Can we get a video, to test overclocked vs non-overclocked real world performance? I think it'd be helpful to decide whether a K series chip plus the added premium on a Z series motherboard combined extra cost is worth it to some of us or if that extra budget is better spent on a better GPU, you could deactivate hyper threading as well to compare a theoratical i5 6600 vs a i5 6600k @ 4.4ghz, and maybe downclock it down to i5 6400 levels as this seems to be the best value option at the moment, thanks.

    Reply
  • September 18, 2016 at 12:44 am
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    Good grief dude, take a breath! Your videos wear me out sometimes as I find myself not breathing properly as I'm trying to keep up and absorb all the datas!
    excellent video as always sir!

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  • September 18, 2016 at 5:13 am
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    4ghz vs 4.4ghz. How much does clock speed affect fps and how does the scaling work.

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  • September 18, 2016 at 7:14 am
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    just wondering total war warhammer was it the same on dx12?

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  • September 18, 2016 at 7:37 am
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    Please do a video about the compatibility of APFC psu with modified sine wave ups battery backup. Thanks.

    Reply
  • September 18, 2016 at 11:36 am
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    'Science Studio' more like Game Studio😂😂😂😂😂

    Reply
  • September 18, 2016 at 11:56 am
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    great video, but i would really appreciate you test with AMD cards as well because AMD cards put more stress on the CPU in DX11 when compared to Nvidia. this can yield different results when playing with core counts

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  • September 18, 2016 at 1:50 pm
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    Where did you buy the white 1070 please someone tel me I could only find the black one

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  • September 18, 2016 at 2:00 pm
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    wtf? why's the 3 cores/3 Threads beating the an i5 sometimes if not most of the time. lmao

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  • September 19, 2016 at 11:01 pm
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    3:06 law of diminishing marginal returns is the economic term you are referring to, but since 3c/3t had the highest frame rate you actually did have a case of diminishing returns. lol.

    Reply
  • September 20, 2016 at 2:14 am
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    hey another channel nicolas11x12 has a similar video to this..

    Reply
  • September 20, 2016 at 6:08 pm
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    Interesting to see how hyperthreading can actually slow down your FPS a little bit in some games. But as Linus simplified it, using two hands to feed one mouth could be just waste of energy when you have to use processing power to control two hands instead of just one.

    So we could draw a conclusion from this that if there's a lot of fast number crunching to be done, hyper threading is the way to go but if there's a lot of slow number crunching to be done, hyper threading just slows you down because of wasted CPU cycles to control those threads which are waiting for the data to be passed to the CPU to process it.

    Like if a game has a lot of simple math problems to be solved and it is coded correctly to send that data to CPU hyperthreading is a good thing because it makes that data feeding more consistent while the GPU takes care of all the complex math calculations. Whereas if a game has a lot of complex math problems to be solved and it is coded either incorrectly to send that data to CPU or GPU is already burdened with complex graphics calculations, the hyperthreading actually slows you down because there's no benefit to have 2 threads giving the benefit of having more consistent data stream because the data stream is already enough consistent even with 1 thread.

    Interesting.

    Nice video. 🙂 So more there are high speed cores, the better the results. So It's better to go for 8 cores with 4,4 GHz speed instead of just 4 cores with 3,5 GHz speed, or something like that.

    Reply
  • September 20, 2016 at 9:30 pm
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    I went from my 775 socket, 3gh duo-core to my 3570K and my Gtx550ti to my Gtx660 and I still have newer games that are playing very well without having to put all the cash for the 1150 or the 1151 socket sets yet. There doesn't seem to be much gain in upgrading so far as I can tell.

    Reply
  • September 20, 2016 at 11:18 pm
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    HAHAHAHAHA, THE LINUS ANALOGY. 🙂

    Reply
  • September 21, 2016 at 5:11 am
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    Why did you do three cores? There are no three core cpus

    Reply
  • September 21, 2016 at 5:42 am
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    Hi guys, I have huge problem with my new rig while playing csgo. Just wanna ask around to seek for any potential help… Specs: Gpu: MSI Geforece Gtx 1080 gaming x Cpu: i7-6800k Memory: 32gb DDR4 quad channel 2800mhz Storage: 240GB SSD +4TB SATA III HDD Monitor: Asus pg278q 144hz gsync monitor. My video settings: 2k max settings. Console commands: Fps_max 0 -threads 6 Problems: 1. i'm getting around 300fps most of the times on valve deathmatch servers (I do have fps_max 0). It can sometimes crank up to 400 or even 500, but it can go down to 200 as well. I would say 250 is the average for me. 250fps might seems a lot for many people, but i expect more from a GTX 1080. I was expecting a GTX 1080 to get at least 500 fps 1080p max setting since the old Titan x can do so easily, but what I'm seeing is that the game only allows me to play at around 200-400 fps REGARDLESS of my in-game resolution. For example, I got 300 fps when I'm playing 2k resolution with max setting, and I got the same 300 fps with 1024*728 or even 800*600. There just seems to be a glass ceiling on my fps, but I could not figure out where does such limit comes from. 2. I am getting super high fps (600fps -1000fps) in custom course maps and surfing maps, but I'm getting similar fps in 128tick dearth match server. 3. My cpu usage is ALWAYS around 30% @ 40degrees My gpu usage is 50% at 2k and 40% and lower at 1080p or lower. I've seen a lot people getting such fps issue with the new gtx1080. I've tried everything and make sure all settings are how I wanted it. Btw, the same problem happens to my old GTX 970 as well. I'm simply getting 200 fps on that card regardless of the resolution. Is it the problem of the gpu? The cup? Or is it the Windows 10 OS that's causing it? And should I overclock my cpu to 4ghz+ just to see if it works? Right now, I'm running the stock clock speed of 3.4ghz. Many people have simply told me that it's the poor optimization of csgo that caused the problem, but I still hope that there is a fix to it. When I'm streaming, I'm getting 150fps which is unplayable for a competitive player like me. What I have tried: 1. Power management: max setting 2. All the launch options you can ever think of. Trust me, I tried everything…and I always have fps_max 0 in my config. 3. Nvidia control panel (max performance, vsync off, etc) 4. Unpacking cpu 5. Lowering video settings (still getting the same fps even at the lowest setting at the lowest resolution) 6. Xbox dvr off. (For win10 user) 7. Yes, even though my monitor supports gsync, gsync is absolutely off when I'm playing csgo. Someone please help me!

    Reply
  • September 21, 2016 at 3:59 pm
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    can you make Video there you Test a i5 6600k vs i7 6700k with only 4 cores? LG

    Reply
  • September 22, 2016 at 10:05 am
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    With the 4C4T lagging behind the 3C variance, you could just disable a core on you i5 and get better performance. Which makes no sense at all.

    Reply
  • September 22, 2016 at 4:37 pm
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    But how about a new test with more core CPU, like in the X99 range? We need to see where the more cores stop to count.

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  • September 22, 2016 at 10:13 pm
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    Like I thought intels three core would be bang. But it would jeopardize sales of quad cores in mainstream market

    Reply
  • September 23, 2016 at 2:41 am
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    I get by just fine with pentium g4400 on fallout 4. Medium settings 1080p and get 30fps (lowest) and 60fps (max)

    Reply
  • September 23, 2016 at 1:59 pm
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    What about i7-6800k?

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  • September 23, 2016 at 2:56 pm
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    a single 6700k core does not equal a single pentium core what are you trying to do here?

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  • September 24, 2016 at 7:55 am
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    you didnt include i7. what you said about hypertheading may not benefit gta v may not be entirely true. I just changed my i5 4460 to an i7 4790k and everthing changed to maxing out everything exept the grass and the msaa without losing fps and without stuttering. my gpu is msi gtx 1060 gaming. when i had my i5 4460 i coundt even max out the particles and the texture without having fps drops and stuttering. if you have a 4th gen procie we could compare notes and see that what you have said may not be absolutely correct. just a perspective everyone might be curious about. thanks

    Reply
  • September 27, 2016 at 8:48 am
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    Makes me feel good to buy 2x 2690v2 instead

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  • September 28, 2016 at 8:54 pm
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    Subscribed. Good video.

    Reply
  • September 29, 2016 at 7:18 am
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    Intel is making cpus on what people demand the most and the most stability. Certainly which makes more money they would build say like people that do rendering or decoding wants to have hyper threading rather than a single core cpu or dual for faster processing. This is an interesting topic, testing each way of how the cpu would run and making interesting results would open minds to think in a different way and not only to rendering or gaming but rather new ideas for intel to make cpus while not wasting money in doing so.

    Reply
  • October 1, 2016 at 2:01 am
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    I've been watching a lot of your videos but I never subscribed so Imma just subscribe

    Reply
  • October 1, 2016 at 9:31 am
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    would black ops 3 run better on 1 core cpu? XD

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  • October 2, 2016 at 1:53 am
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    All data is good data.

    Reply
  • October 2, 2016 at 4:29 am
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    I love these types of videos. Good job.

    Reply
  • October 2, 2016 at 5:31 pm
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    so sexayyy wid out glasses bro :DD

    Reply
  • October 3, 2016 at 2:08 pm
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    How about testing Witcher 3?

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  • October 3, 2016 at 3:45 pm
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    You did not test the full blown dual core.

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  • October 4, 2016 at 9:19 pm
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    Hey I'm having a problem with my pc everything is new and we did a clean wipe and we tried to install windows 10 and it's saying it's missing a file and we don't know what to do please help

    Reply
  • October 10, 2016 at 7:49 am
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    I just want to know what gaming difference is between the i5/6400/6500/6600k both with and without OCing all of them

    Reply
  • October 14, 2016 at 1:35 pm
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    do you mind to please test nba 2k17?? im trying to decide if i need to get the skylake i3 or the skylake pentium is enough. thanks 🙂

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  • October 21, 2016 at 1:43 am
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    Is hyperthreading the same thing as being Superscalar?

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  • October 21, 2016 at 2:59 pm
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    is the i3 6100 a good cpu for modern games then? i plan ti pair it up with the 1050ti when it releases. And games i plan to play are one like Dishonored 2, bf1, resident evil 7, skyrim remastered, fallout 4 etc

    Reply
  • October 23, 2016 at 8:40 am
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    i3 good enough for money

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  • October 25, 2016 at 9:07 pm
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    So is i3 6100 enough for cs go,sniper elite 3 and etc?

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  • October 27, 2016 at 6:42 am
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    Can you do a overwatch benchmark on your future video.

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  • October 28, 2016 at 7:07 pm
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    Most current gen games are using 2-3 cores, but what about consoles? They keep touting 8 cores, but do they actually use them all when playing games, or are the cores only good for other tasks in the OS?

    Reply
  • October 28, 2016 at 7:33 pm
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    you should test Csgo on inferno

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  • November 1, 2016 at 10:47 pm
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    Great video, really informative. If you get the time it'd be awesome to see if there's any improvement to anything with the 8 physical cores on your new 6900k

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  • November 2, 2016 at 9:01 pm
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    Well because of the mentioned video made by Linus I currently bought a 6600k and not a 6700k as he basically said a game cant benefit from Hyper threading. Sounded plausible to me cause how can that mentioned scheduler know what my input is going to be next. Well even so I pretty like that 6600k running very stable at 4,3 Ghz.

    Reply
  • November 4, 2016 at 6:29 pm
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    Never change channel name, the YT gods will destroy you

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  • November 5, 2016 at 3:51 pm
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    4, I5

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  • November 18, 2016 at 5:21 pm
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    i'd love to see this core/thread test done with witcher 3.

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  • November 19, 2016 at 5:46 am
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    Thanks for doing all the tests on core performance and HT this is the information I wanted to know for me and for forums.

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  • November 19, 2016 at 10:32 pm
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    Doing 20 cores 🙂

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  • November 20, 2016 at 9:19 am
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    Amd should make a 3 core 6 threads budget processor for 150 dollars. Right between the 2 core 4 thread processor for 120 and the 4 core 8 thread one for 180.

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  • November 22, 2016 at 8:46 pm
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    was total war warhammer tested in DX 12 mode?

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  • November 28, 2016 at 4:17 pm
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    I'm going to buy a new computer and I'm not sure whether to choose i5 6600k or xeon e3 1231v3. I'm not going to do any video editing nor anything like that, just gaming. The overclockable i5 6600k rig would cost 50€ more than xeon rig. GPU will be rx 480. Which cpu do you recommend?

    Reply
  • November 30, 2016 at 10:12 am
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    i got both i5 6400 and a i7 6700 non k both are running the asrock fu intel oc hyper non z edition motherboards lol that overclock any non k cpu u put on it and loving both systems ones a micro itx and the others atx

    Reply
  • December 6, 2016 at 2:12 am
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    every single game got more fps with HT enabled, this video its crap

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  • December 12, 2016 at 12:53 pm
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    Which is better an i3 6100 or 7100 or are they identical? I mean the 7100 has no hyperthreading, but a has a clock speed of 3.9 ghz, so is it better or identical to the 6100?
    I'm just asking to see if I should wait or pull the trigger on skylake. And I can't really extend my budget, so no i5s.

    Reply
  • December 12, 2016 at 1:35 pm
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    Why the 3C/3T and 3C/6T FPS are better then 4C/4T and 4C/8T?

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  • December 14, 2016 at 11:10 am
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    How about Render Performance?

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  • December 29, 2016 at 1:37 am
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    Very weird pattern emerging here, 4C/4T, and 4C/8T actually had negative returns vs 3C/6T (in some cases 3C/3T). That doesn't make much of any sense given the test was conducted on the same CPU with matching clock speeds. Maybe there's cache trashing happening, or components of the game engine are only coded to make use of three threads.

    Reply
  • December 31, 2016 at 2:30 pm
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    Men WTF are you talking about a pentium and a i3 is the same for GTA?? with a pentium you cant even load the scenary when you are moving fast in gta with an i3 you can play smoothly at 40 fps and load everything fine.

    Reply
  • January 22, 2017 at 10:02 am
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    Is the i5-6400 Processor (6MB Cache, up to 3.3GHz) enough to play Total warhammer with graphics card of, GTX 1070 with 8GB GDDR5 ?

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  • January 25, 2017 at 5:56 pm
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    I know i should have got an i5 instead of an i3

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  • February 2, 2017 at 11:25 pm
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    why ist there a technology that puts of hypertreading when it isnt needed?

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  • February 15, 2017 at 6:03 am
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    Compare 2C/4T and 3C/3T!!!

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  • February 15, 2017 at 9:45 am
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    95% of video games don't care about HT, so the i5 would perform the same as an i7. The best example of this is the i5 6600 vs. i7 6700. i7 being 100Mhz faster with HT, costs 30-40% more, resulting in the same in game performance.

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  • February 15, 2017 at 12:19 pm
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    Can I underclock the i7-6700K to 3.0Ghz, retain 4C/8T, in order to conserve power and at the same time maintain maximum number of threads? Would this be practical?

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  • February 15, 2017 at 2:56 pm
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    apparently disableing HT and a core makes intel 4core cpus faster for games

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  • February 23, 2017 at 3:39 am
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    I say we name the hypetthreading can be bad thing The Linus Principle

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  • February 24, 2017 at 4:25 pm
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    Watching this video after pre ordering an R7 1700… thinking, do I really need those 8 cores and 16 threads?

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  • March 1, 2017 at 4:45 am
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    Again, why would you compare CPUs, in a system that gets bottlenecked by the GPU before the additional threads get utilized? Use a GTX1080, or lower the resolution to 1080p, and you'll clearly see a substantial difference.

    Reply
  • March 6, 2017 at 10:26 am
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    wow with CS GO I was getting 80 FPS av with an A10 APU at 3,7Ghz and its less than a dual core, fucking hell glad i just got a 7600k i5 😀

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  • March 19, 2017 at 11:23 pm
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    Thanks for a great short series Greg!
    Last year LinusTechTips warned us away from overdoing the CPU for gaming, but most folks still prefer to go high end i7

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  • March 24, 2017 at 7:18 pm
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    You should have benched Fallout 4 as well.. that game hates hyperthreading !

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  • April 10, 2017 at 1:31 pm
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    lets be honest here… its all because of the developers not knowing where the heck should they base their games off thus making consoles much more lucrative as a development unit to be based upon

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  • April 14, 2017 at 12:50 pm
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    I run an i3 6100 over clocked it plays all my games fine when paired with my R9 290. The i3 was supposed to be temporary while I waited for the 7700k but I might not go that far if I even upgrade from the i3.

    Reply
  • April 17, 2017 at 4:22 pm
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    i love this channel 🙂

    Reply
  • June 14, 2017 at 7:34 pm
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    can you do ryzen cpu s to this test

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  • June 22, 2017 at 7:20 am
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    I feel like my i7 6700k was overkill… coulda have gone for an i5 and a 1080 instead of a my 1070?

    Reply
  • July 16, 2017 at 10:10 am
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    3 cores faster then 4! LOL!

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  • August 29, 2017 at 1:21 am
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    All of them

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  • November 23, 2017 at 12:16 pm
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    PUBG please, also are the temps better with Hyper threading off?

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  • June 1, 2018 at 2:32 pm
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    what he meant is that load is distributed by the cpu on its core , greater the load , greater it will push the thing…. and vice versa

    its like two person will push hard to get the job done instead of 4…

    as the person increases meaning cores or threads, load gets distributed which may result in slow down as every person isnt doing his job at its tru potential…

    Reply
  • November 16, 2018 at 11:21 am
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    In a few of your tests there was a huge gpu bottleneck, bf 1 mainly

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  • December 19, 2018 at 8:37 am
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    This is not legal true about cores. You only testing with same CPU in differents cores and
    threads changed in the BIOS.

    Reply

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